Category: Uncategorised
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Week 13 – 04.05 Research on AI – FMP
Stage-by-Stage Terminology Breakdown Stage Name Term (CN/EN) Brief Description 1️⃣ Input User Input Text 输入文本 / Input Text Natural language input, e.g., “I want to write an email” 2️⃣ Tokenization Tokenizer 分词器 / Tokenizer Breaks text into “tokens” (words/subwords), e.g., GPT uses BPE 3️⃣ Initial Representation Embedding 词向量 / Vector Representation Maps each token to…
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Week 12 – 27.04 Competitive Analysis of MR Games
Ways to Integrate MR Elements with the Real World How new elements appear
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Week 9 – 16.03 Cocktail Selection Research
Researched which cocktails are suitable for the game. Selected as proposed cocktails for the game: Cuba Libre, Long Island Iced Tea, and Bloody Mary.
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Week 7 – 02.03 Game UI Visual Research
Researched UI design styles for the game. Keywords are as follows:
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Week 5 – 16.02 Creating Visual Effects
Creating Visual Effects for 360° Video Used After Effects to create particle effects for the bar’s 360° video. Exported visual effects as PNG sequence Digital Ghost Story – 360 Film Brief
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Week 4 – 09.02 360° Video Footage Shoot
360° Video Footage Shoot at LCC Darkroom Bar 360 Video Visual Style Research Used Midjourney to generate visual references for the video.
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Week 3 – 02.02 Field Research, User Research And 360° Video Capture
User Research at Four Quarters Elephant Park bar Online Questionnaire User Research Research at LCC Darkroom Bar Our group conducted research with the staff at LCC Darkroom Bar, asking whether the bar had any legends or stories. A useful piece of information we discovered is that there is a door in the bar that opens…
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Week 2 – 26.01 Analysis of the Game’s Business Model & 360° Bar Scene Shooting Plan
Analysis of the Game’s Business Model Bar-themed 360 Movie Shooting Angle Reference Version 1 Version 2 Planned a 360-degree bar scene shoot from 0:00 to 1:00. I focused on using different camera angles and positions during each time segment to highlight various atmospheres and details of the bar.
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Week 1 – 19.01 Project Concept and Development Plan: Bar-Themed XR Experience
Following group discussions, we decided to design and develop a bar-themed VR/MR game intended for use in arcade bar environments. Project concept A bar themed VR/MR game, where players engage in interactive gameplay such as shooting and bartending in VR/MR scenes, earning points to redeem for real-life rewards, blurring the boundaries between reality and virtuality.…